Dota 2 700 radius server
Dota 2 700 radius server
First of all, I’m disagree with new changes. But I’ll choose play rather than whining FOR NOW. I’m play Techies a lot and I’m impressed in new changes for them. But I would like to suggest some more. These are Techies’s changes.
- Land Mines renamed to Proximity Mines.
- Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
- Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn’t explode).
- Proximity Mines require 1.75 seconds to be active and invisible.
- Proximity Mines can no longer be auto-attacked (via attack-move).
- Proximity Mines damage type is now Magical.
It should be Physical. Why? Mines are not magic things, it just Science things. - Proximity Mines cooldown increased from 9/8/7/5 to 12
- Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
I think 750 is too much. Or how about like Morphling’s Morph spell(Swap Str to Agi, Agi to Str). In Techies, Mana to Damage. May be 1/1.5/2/2.5 times damage or % of max mana to % of base damage(More cooldown depends on mana cost). Or GOLD to Damage and that gold can be yield by mine destroyer. That will make sense to Techies’s responses “How much powder’d you pack into that one? Uh, most of it!” - Proximity Mines mana cost is 110/130/150/170.
- Proximity Mines do full damage in the AoE (rather than half at a certain radius).
I like the previous one, half damage at a certain radius. - Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
I would like to put one more rule that mines can not place los(So not within 400 AoE or Line of sight). By the way, If you place mines 400 apart, sign is meaningless for these mines - Proximity Mines have 1 HP.
- Proximity Mines deal 25% damage to buildings.
It should be 100%. Buildings have their own armor. - Proximity Mines bounty changed from 10/14 gold/XP to 30/0
- Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Not bad. But I don’t like it. This will not need If you put Swapping things as I said, - Proximity Mines must be directly targeted to be attacked.
I like it. - Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
If all enemies are melee or sub-melee, they have to just DEAL WITH IT! LOL (Oh, Blink!)
It should be Suicide.
Same as suicide damage and silences apply
Suicide! If not, there will be 750 dmg more from Proximity Mine! If you plant Remote Mine before Blast Off, there will be 750 dmg more. OMG 2100 Damage in total! And +400 Blast Off dmg from Talent Tree! Or within 7 seconds of Silence, 50% cooldown reduction from Talent tree and Octane Core, (In 6 seconds) another 1500 damage will be there(750 from Proximity Mine and 750 from Remote Mine). OMG! 3600 Damage! Techies Mighty! ROFL
As Suicide cooldown.
That will be so annoying to enemies.
* Remote Mines can carry in the item slots! That is FUN!
* I don’t like Backpack. It just not Dota. Dota 2 700 radius server In Dota way, players have to be good at Item management. That is Dota’s core rule!
* For the Talent tree, I think it shouldn’t be. If you want to put those buffs, Scepter is just enough.
* Map changes are just fine and runes also. But not Roshan. It just doesn’t make sense.
That’s for now and will be more when I play.

