Hyde on Slark in DotA 2.
The Slark is one of the heroes of ideal for pubstomp. Removes debuffs, has a leap and can get in inviz for a short time, which still holds the auto attack and use his abilities. The Slark very difficult to manage — for successful application of all the skills you need to know the mechanics of DotA. Below we will paint a detailed guide and help you understand how to play for Slark.
Skills Slark in DotA 2.
Dark Pact.
The ability deals damage in a small radius around Clarke, and deals half damage to himself Clarke also removes the hero negative effects. Skill has a delay to use, and deals damage to the pulsation, the interval between which is equal to 0.1 second. For better efficiency, it is better to use Dark Pact in advance, and then Pounce, so you will immediately inflict damage on the enemy.
500 magic damage.
Pounce.
Slark’s jump. At the landing site or on the way of jump chains to the place of one enemy and deals damage. You can use to catch up with the enemy, or Vice versa, to escape. For a successful hit on the enemy you will need a little practice to understand the mechanics of this ability.
The Slark breaks the trees in the landing area;
Skill doesn’t work on heroes, in which the effect of Black King Bar;
Queen of Pain and Anti-mage can break the shackle with their Blink;
Essence Shift.
Unique passive ability Slark’a. At each autoattack Slark takes away 1 unit of each attribute from the victim and absorbs them as dexterity, thereby taking away 19 points of health, 13 points of mana, armor, speed and attack power for each blow. Skill is famously kontrit heroes, which depend on several characteristics (Rikimaru, Morphling). After the death of Slark or his victim, the attribute points will return to their places.
Shadow Dance.
An active ability that also gives a passive effect. When the enemy does not see the Slark (directly or with the help of wards), the hero receives a huge bonus to movement speed and HP recovery. And already activating ability to, Slark enters in short-term inviz, in which can to attack and apply their ability to not exits from him, and enemies not can his enlighten nor Dust of Appearance, nor Gem of True Sight.
Bonus movement and HP regen will immediately be lost if the enemy noticed the Slark;
Before applying inviz there is a delay (Fade Time) equal to 0.7 seconds;
The bonus is also disabled for 2 seconds when attacking a neutral creep;
Although Slark is in invisibility, the enemy knows where you are because of the visual effect (Slark moves in a cloud), so that heroes such as Lina can hurt you AoE camp;
The sequence of the flow of skills from Slarkа.
It is recommended to download skills in the following sequence depending on the level of the hero:
LVL 1 2 3 4 5 6 7 8 9 10 11 12 13 Skill And Higher Of 14 15 16 17 18 19 20 21 22 23 24 25 Skeel.
Guide how to play for Slark in Dota 2.
Beginning of game.
At the beginning of the game buy a standard survival kit: Stout Shield, 3 Iron Branch and Tango. Together shield (Stout Shield) you can try Quelling Blade, if your lasthit limps. According to Hyde, the best choice clarka in terms layna will be mid — you are a ganker, this hero is extremely important to quickly obtain the necessary items and experiments.
The first item of this guide will be Bottle. Ask supports to take care of the courier, mider does not have to waste time to get their items. After botla (Bottle) we will collect Power Treads and put the attribute on the force, because 150 health in any case is more important than 8 damage, especially for the hero-Dodger. After take Orb of Venom-if enemy not died after combo Dark Pact + Pounce, we would still not would give him escape expense of slowdown with this artifact.
On mid, after obtaining the second level and studying Dark Pact and Pounce, we can behave aggressively with the opponent and even try to kill him, Slark is very strong both in the initial stage of the game and in the leitheim. Also an important point in the guide is a permanent control of the runes for dominating Clarke on line we must deny the enemy’s ability to regenerate health and mana. After receiving the sixth LVL and ultimate of Slark can easily determine the location of the wards from the enemy. To do this, we must keep in the inventory Sentry Ward and monitor the positive effect of our Ulta. If effect gone missing, and enemies nearby there is no-nearby is worth enemy ward, are posing sentri (Sentry Ward) and depriving adversary reviews of maps destroying his Observer Ward.
The midgame.
Now Slark can even more effectively cope with several enemies. For the best efficiency, in this guide we will take Skull Basher, stunning will not be superfluous. Black King Bar is the item of first importance for any Kerry — Dark Pact won’t be able to avoid disables, especially if the enemy has enough of them.
In this guide on the slot in DotA 2 we will show an alternative itembild. Here we after starting hyphenated being Shadow Blade, with which get the speed attacks and damage, and that most importantly, an additional inviz and opportunity otregenit health directly in battle. Next, we will also collect Skull Basher and Black King Bar. In this itembuild has a drawback — if you fail to implement Shadow Blade, by the late game you will have a useless artifact in your inventory, because opponents are sure to be Gem of True Sight.
Tactics in the middle of the game is simple – use combo Pounce + Dark Pact, if the enemy is still alive, then catch up with Ulta or Shadow Blade and finish.
Late game.
In the late game we will dress Slark based on the situation. But first, following the guide, improve basher (Skull Basher) to Abyssal Blade.
Slark already has the necessary damage, and now he needs to increase the attack speed. Here you should choose between Butterfly and Mjollnir. The first item will help better conduct autoattacks and add a chance to evade, and the second is similar to the attack boost, but will also give AoE damage in the form of an autoattack trigger.
Monkey King Bar is a great item if the hero already has a high rate of attack speed, which also eliminates the chance of a miss on the enemy. Eye of Skade will give slar everything he needs-a huge booster and a strong slowdown of movement and attack.
In teamfight, we focus on enemy supports, and then deal with carry. Ultimate can prozhat immediately if a high probability focus on Clarke, and as a consequence useless death. Before the start of leitheim, we could afford to go rogue and gank alone, but now we are much easier to catch, despite all our protective artifacts and escapes.
The lining of the hero.
On what line the hero feels better when pumping can be seen in the following table: